The ‘Extra Draw Frenzy’ series of games is a relatively new addition to the video poker world and has been found in casinos for around three years now. The specific rules may be new but the general format is very familiar—you guessed it, it’s an ‘extra coin bonus’ game. I call these games ‘Bonus 2.0’ games to differentiate them from the original ‘Bonus Poker’ series and because they’re insanely popular and differ a bit from traditional video poker in strategy and payout. In ‘standard’ video poker games the ‘five coin max’ is almost instinctive for video poker players. The ‘Bonus 2.0’ games change that up and that’s what they have in common—in these games the player must wager an additional stake to activate a ‘bonus’ feature. The ‘extra bet’ varies in size from one coin (like in the ‘Extra Draw Frenzy’) to an entire extra bet in some of the newer releases in this genre.

Before we get into the explanation of the ‘Extra Draw Frenzy’ rules and the strategy for the ‘Jacks or Better’ variation I’ll give the same warning and disclaimer that I do for all games in the ‘extra coin bonus’ genre. If you’re going to play these games you should really expend the extra coin and play with the bonus feature. If you’re going to ‘play it straight’ like you would a regular ‘Jacks or Better’ game you’re better off actually finding one. Some of these games offer reasonably good payouts without the bonus added but trust me—you’re not going to do as well playing ‘regular’ video poker on a ‘bonus’ game as you would on a dedicated ‘regular’ video poker game.

As is the case with most of the ‘added bonus’ family of games ‘Extra Draw Frenzy’ is offered the same multigame format as ‘Ultimate Aces’, ‘Quick Quads’ and ‘Ultimate Four of a Kind’. Like ‘the ‘Ultimate’ variations, these machines offer a number of very common rulesets with the ‘Extra Draw Frenzy’ bonus added. In most Nevada casinos you’ll usually find Jacks or Better, several ‘bonus poker’ variations such as Bonus Poker and Double Bonus Poker. Like some of the other games we’ve covered you won’t find no Deuces Wild or Jokers Wild variations simply because the feature doesn’t lend itself to ‘wild cards’. That’ll make a lot more sense once we outline the way the bonus feature works. We’ll cover each of the games individually since they each have dedicated strategy decisions. ‘Extra Draw Frenzy’ can be found in three hand, five hand and ten hand versions. As far as ‘extra coin bonus’ games go, ‘Extra Draw Frenzy Jacks or Better’ pays pretty well—with max coins in the ‘full pay’ variation offers a return of 99.55%.


As the name suggests, the special rules for this game involve an ‘extra draw’ and it’s so exciting when it happens that it creates a veritable ‘frenzy’ of mayhem in the casino. Actually, that last part is debatable but the extra draw is the primary focus of this game. Most of the time, ‘Extra Draw Frenzy’ plays like a standard version of whatever ruleset it’s using (in this case, ‘Jacks or Better’). The player wagers an extra coin on every hand to activate the ‘Frenzy’ rules. This means you’re betting 18 for three hands, 30 for five and 60 for ten.

The fun begins when the player is dealt a ‘natural three of a kind’. It has to be an actual three of a kind, not another hand that includes a three of a kind (like a 4 of a Kind or Full House). When that happens, the player is given an extra three to seven hands that pop up on the screen above the ‘main’ hands. The number of hands is generated at ‘random’ and they pay the same as a normal hand. In other words, it’s a different way of giving the player a coin bonus for specific hands.



As you’ve probably figured out by now, there’s nothing you can do to improve your chances of activating the bonus. That means that you can play it like any other multi hand Jacks or Better machine using the strategy below. Here’s the hierarchy of hands on the draw—hold the cards indicated:

Royal Flush

Straight Flush

Four of a Kind

Full House



Three of a Kind

4 to a straight flush

Two Pair

Pair of Jacks or Better

3 to a Royal Flush (eg: 10 K A of Diamonds)

4 to a flush

low pair (2 through 10)

4 to an outside straights

two suited high cards (J Q K A)

3 to a straight flush

2 unsuited high cards (J Q K A)

Suited 10/J J/Q or Q/K

One high card